AHS Wrestling :Forms and Links
Wrestling Match Scoring Information
The objective in wrestling is to force your opponent onto his back and "pin" him. A pin, also called a fall, occurs when both shoulders are in contact with the mat for two continuous seconds. A match is won by either pinning your opponent or by scoring more points during the match. If, at any time during a match, one wrestler has scored 15 more points than his opponent, he is awarded a 'Technical Fall' and the match stops.
The points awarded to a wrestlers team score vary depending on the outcome of his individual match as follows:
- Fall or 'Pin' - Team is awarded 6 points
- Forfeit - (i.e. opposing team has no wrestler for weight class) - Team is awarded 6 points
- Technical Fall - Team is awarded 5 points
- Major Decision - (Wrestler wins match by 8 or more points) - Team is awarded 4 points
- Decision - (Wrestler wins match by 7 or fewer points) - Team is awarded 3 points
There are five ways to score points in a folk style wrestling match: Takedown, Escape, Reversal, Near-Fall, and Penalty.
Match Scoring |
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| Move | Points | Description |
| Takedown | 2 Poiints | From a neutral position (both standing with neither wrestler having control) a wrestler gains control over his opponent down on the mat while the supporting parts of either wrestler are inbounds. |
| Escape | 1 Point | When a defensive (bottom) wrestler gains neutral position and his opponent has lost control while at least one wrestler is inbounds. |
| Reversal | 2 Points | When a defensive wrestler comes from the bottom position and gains control of his opponent, either on the mat or in a near standing position, while the supporting points of either wrestler are inbounds. |
| Near Fall | 2 or 3 Points | Near Fall criteria are:
If near fall criteria are met for two continuous seconds, 2 points are awarded when the defensive wrestler is out of the predicament. If near fall criteria is met for five continous seconds, 3 points are awarded when the defensive wrestler is out of the near fall situation. |
| Penalty | 1 Point typically, (See chart below) | A wrestler is awarded point(s) for technical violations or infractions of the rules committed by his opponent. These points are awarded according to the penalty chart shown below. |
Penalty Chart |
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| Infraction | Warning | First | Second | Third | Fourth |
| Illegal Holds | No | 1 Pt | 1 Pt | 2 Pt | Disqualify |
| Unnecessary Roughness | No | 1 Pt | 1 Pt | 2 Pt | Disqualify |
| Unsportmanlike Conduct | No | 1 Pt | 1 Pt | 2 Pt | Disqualify |
| Stalling | Yes | 1 Pt | 1 Pt | 2 Pt | Disqualify |
| Technical Violations | No | 1 Pt | 1 Pt | 2 Pt | Disqualify |
Technical violations include avoiding wrestling by leaving the mat, grabbing clothing or headgear, incorrect starting position, and locked hands. Technical violations for false start or incorrect starting position are 1 point penalty for each infraction following two cautions. This infraction does not count toward disqualification. Unsportsman-like conduct - No warning, deduct 1 team point for first offense. On 2nd penalty deduct 1 team point, disqualify, and remove from premises. Includes coaches and non-participants. Flagrant Misconduct - No warning. Disqualify and deduct 2 team points. Remove from premises. Includes contestants, coaches, and non-participants. |
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