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Describes how wrestling matches are scored

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Chart showing referees signals

 

AHS Wrestling :Forms and Links

Wrestling Match Scoring Information

The objective in wrestling is to force your opponent onto his back and "pin" him. A pin, also called a fall, occurs when both shoulders are in contact with the mat for two continuous seconds. A match is won by either pinning your opponent or by scoring more points during the match. If, at any time during a match, one wrestler has scored 15 more points than his opponent, he is awarded a 'Technical Fall' and the match stops.

 

The points awarded to a wrestlers team score vary depending on the outcome of his individual match as follows:

 

 

There are five ways to score points in a folk style wrestling match: Takedown, Escape, Reversal, Near-Fall, and Penalty.

 

Match Scoring
Move Points Description
Takedown 2 Poiints From a neutral position (both standing with neither wrestler having control) a wrestler gains control over his opponent down on the mat while the supporting parts of either wrestler are inbounds.
Escape 1 Point When a defensive (bottom) wrestler gains neutral position and his opponent has lost control while at least one wrestler is inbounds.
Reversal 2 Points When a defensive wrestler comes from the bottom position and gains control of his opponent, either on the mat or in a near standing position, while the supporting points of either wrestler are inbounds.
Near Fall 2 or 3 Points

Near Fall criteria are:

  • When any part of both shoulders or scapula of the defensive wrestler are held for at least 2 seconds within four inches of the math
  • Or when one shoulder or scapula is touching the mat with the other shoulder or scapula held at an angle of 45 degrees or less

If near fall criteria are met for two continuous seconds, 2 points are awarded when the defensive wrestler is out of the predicament.

If near fall criteria is met for five continous seconds, 3 points are awarded when the defensive wrestler is out of the near fall situation.

Penalty 1 Point typically, (See chart below) A wrestler is awarded point(s) for technical violations or infractions of the rules committed by his opponent. These points are awarded according to the penalty chart shown below.

 

Penalty Chart
Infraction Warning First Second Third Fourth
Illegal Holds No 1 Pt 1 Pt 2 Pt Disqualify
Unnecessary Roughness No 1 Pt 1 Pt 2 Pt Disqualify
Unsportmanlike Conduct No 1 Pt 1 Pt 2 Pt Disqualify
Stalling Yes 1 Pt 1 Pt 2 Pt Disqualify
Technical Violations No 1 Pt 1 Pt 2 Pt Disqualify

Technical violations include avoiding wrestling by leaving the mat, grabbing clothing or headgear, incorrect starting position, and locked hands.

Technical violations for false start or incorrect starting position are 1 point penalty for each infraction following two cautions. This infraction does not count toward disqualification.

Unsportsman-like conduct - No warning, deduct 1 team point for first offense. On 2nd penalty deduct 1 team point, disqualify, and remove from premises. Includes coaches and non-participants.

Flagrant Misconduct - No warning. Disqualify and deduct 2 team points. Remove from premises. Includes contestants, coaches, and non-participants.